![]() That balance of tension is the heart of why the game is exciting and compelling. AVATAR prods you along and pressures you to man up and go into action instead. While it would be nice to grind resources at your own pace and spend time researching new weapons and upgrades, building up the Avenger’s capacity and staying out of trouble…. ![]() Develop new advancements for your new equipment as soon as you can. Build new rooms sooner rather than later. ![]() The Avenger HQ is all about multitasking. As you complete missions and gather more intel and supplies, you’ll be notified of how far along the alien’s efforts are. It’s a race against time as the aliens are working on something called Project AVATAR – a superweapon capable of squashing any dissent on Earth permanently. But you can’t just do this at your leisure. Traveling in a powerful ship called the Avenger, you circle the globe unifying groups of human resistance forces and break them free from isolation. Richard Tygan (rogue ADVENT scientist) and Engineer Lily Shen (whose father was an ally of the Commander in earlier games). After you escape to Northern Africa and get yourself cleaned up you embark on a quest to take back the Earth. An aged and grizzly Central Officer Bradford from the first game makes his return, leading the effort to recover you from a experimentation lab. The resistance has to fish you out of a containment cell in an ADVENT compound and rescue you first. You take on the role of the Commander again. Their propaganda attempts to alter history retroactively and paints the rebel forces as brutes attacking benevolent overlords that apparently came in peace. The ADVENT organization is created as a means of suppressing the population from rebellion, acting as a “peacekeeping”force collaboration between mankind and the aliens. The story of this game takes place 20 years after the events of XCOM: Enemy Unknown and assumes the outcome that the Commander and humanity failed to stop the alien advance. War is ugly, but as a video game XCOM 2 makes impact with such encounters. My squad completed the objective and were going to live another day to fight again. I felt like I accomplished something in that escape. I tensed up as the ADVENT pulled the trigger and shot at my men, but they gracefully dodged projectile after projectile and pulled it off. My boys gunned it toward the exit and never looked back. The minute any of my soldiers start to dash to the EVAC, these baddies were going to open fire. So they positioned themselves in Overwatch mode and waited it out. To my surprise the enemy wisened up to my strategy. But that left half of my squad still stuck in this war-zone. Two other members of the crew made it out in haste shortly after that. The dude that had the unconscious VIP hoisted over his shoulder made a mad dash for the EVAC, and hoisted himself to safety with ease. But that’s when the Andromedon unleashed a storm of acid. A deadly trio of reinforcements were flown in by airship, and two more aliens were hiding out on a nearby roof. After acquiring one unwilling passenger by force, the EVAC zone was in sight. Three of my soldiers were specialists, hacking the ADVENT mech and causing one hell of a distraction made the first leg of this race pretty easy. The job was supposed to be simple: fly in, grab the enemy VIP, and slide out just as fast as we arrived. My squad of six was overwhelmed by hostile ADVENT forces during Operation Ghost Strike in Kansas.
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